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Yes, it's generally quite a bit nicer. It's not as nice as I hoped, but it's better. The old APIs are JSONAPI-style.

The main disappointment is that input types are not nearly as expressive as output types.


I'm only familiar with REST and not GraphQL, but this sounds interesting. Just from the name GraphQL sounds like a query language -- how can one do operations that change state (i.e., analogous to PUT/POST) rather than just query it? Thanks.


It’s a QL in the sense that it accepts a client specified schema, that looks how the client wants the data to be returned.

How does it mutate then? SQL can mutate, I’m not sure why this would be any different. Basically, like SQL’s UPDATE, and INSERT, GQL can have “methods” associated with parts of the schema.


The name is a little misleading in that regard. GraphQL has mutations that tell the server to change data rather than just return a query.


Thanks. That helps!


There is already a fix for 10.12, it was pushed in December. https://support.apple.com/en-us/HT208331


That's great, thanks for the link


It makes it easier to get started, and you can often kinda-ish reuse some effort from your webpage at the cost of bad performance and non-native look/feel.

It's a trade-off for me, I use it when the trade-off feels right.


"The Twelve Kingdoms", by Fuyumi Ono. We'll count all the volumes as one.

Maybe I read them at just the right time in just the right place, but if you are in the right mood it tells you a story about leadership, a kernel of intersectionality, and most importantly why it's so hard for leadership figures to change the way they are headed even if they can clearly see that they are heading straight into an iceberg.

There's also an animated TV-series by NHK that I can recommend.


Nothing, I use Firefox as my main browser.


ERP Programmer in Malmö Sweden

~$60,000 (working 4 days per week)


The main thing that's holding me back is the smaller battery, everything else seems pretty good to me.


The SLI bridge is quite slow though, even the updated SLI bridge is just 2GB/s.


Ouch, I'd have expected more.


Because Cycles is a rendering engine, while FireRays is a ray intersection acceleration library. Cycles could opt to use FireRays for ray intersection if they wanted to, but most uses of FireRays probably could never use Cycles since need a rendering engine with entirely different capabilities (real-time &c.)


Write 'normal' text for example, also if you're including CJK-strings in your app it is kind of nice if they are not rendered as teensy or on top of each other.


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