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The way we educate our kids hasn't changed a lot in centuries. MOOCs are great but completion rate is a real and yet unsolved problem.

I believe the biggest advancement in the field of education is going to come with VR. With VR, we can dramatically reduce the cost of "learning while doing", which should be the only way of learning. With AI, we can provide highly personalised paths for learners.

VR and AI technologies are finally coming to a point where together they can provide a breakthrough in industries which are mostly untouched since decades.


What about the kids who won't put on the VR headset because they prefer to snap-chat, chat, youtube, waste time, do social posturing?

I think, for middle school, it's easy to underestimate how much of education is not actual content. How do you deliver education that targets the teenage anger / passivity / disappointment / and emotional roller coaster?


This is probably my resentment speaking, but I resonate with this Paul Graham essay about school years being miserable primarily due to school, not puberty.

http://www.paulgraham.com/nerds.html


MOOCs have been a godsend to me, allowing me to revise long-dormant knowledge. In the last 4 years, I have done courses in Statistics, Chemistry and JavaScript. It's a buzz to learn things better, the second time around. I completed the courses because I needed the knowledge - I am a chemistry teacher.


>I believe the biggest advancement in the field of education is going to come with VR

I'm 100% with you on this. I've been saying this since VR became mainstream, I'm dying to start something in the e-learning space that takes advantage of VR/Augmented Reality but have no idea where to start.


Here's an odd, tiny, somewhat controversial/dangerous-sounding yet possibly interesting idea I thought of a little while ago that you might like to play with: a road-crossing simulator/trainer (and related concept areas).

My house fronts onto a small but fairly active 4-lane regional/suburban highway which I need to cross whenever I get the bus home, and also sometimes when I leave depending on which direction I'm headed. There are complete traffic breaks every 1-5 minutes or so, and it never gets jammed (there are no traffic lights nearby and it's a long stretch of road), so for a highway it's reasonably tame. My main goal is always trying to take advantage of the "near-breaks" that sometimes happen where the road almost completely clears and I can cross if I'm willing to dodge traffic. I especially try to do this when there's a bus approaching the stop across the road!

I've slowly gained confidence and experience over the past 13 years I've lived where I do (I'm 26 now, FWIW), and I now know when, how and why I can safely begin to cross even when cars are on the still road, so I often don't have to wait for complete breaks. That's been a fairly recent development; my progress hasn't been instantaneous.

I'm at the point where I'm trying to improve my ability to break the road down into lanes and actively track the activity in all the lanes simultaneously, so I can properly "leap-frog" across the road even more quickly. I am (perhaps understandably) not very good at this bit at all: I've found that taking (opposing!) traffic motion across multiple lanes and turning that a precise, realtime and confident/low-doubt go/no-go actually requires a fair bit of neurological development. Problem is, road-crossing has no/few common analogues from other life-skills situations that relate to spatial awareness, gross motor coordination, etc, so it's hard to create and iteratively improve this ability.

The main two reasons for this, I think, is that a) road-crossing is potentially life-threatening, so you want to get it right, and b) (important bit) we all seem to be taught to treat crossing roads as almost as dangerous as jumping out of planes - it's something nerve-wracking that must be done as quickly as possible before any damage (which could happen at any moment) is done. I'm guessing this ideology gets rooted in our heads due to our parents' overarching instincts to protect us from harm at all costs, juxtapositioned with the fact that 99.9% of the population does not have a sound understanding of psychology and an idea of the impact of different presentational styles. (In my own case I was simply taught to be extremely careful, but I only had experience with high-traffic roads after 13, and I had a general fear of roads before that point as I didn't need to cross that many, and when I did I was never alone.)

I think that if we can bootstrap ourselves to the point where we can eliminate the FUD and "helpless prey"/deer-in-headlights mentality surrounding crossing roads, we can begin to actually develop mental models that will likely serve us equally well in many different kinds of split-second situations that involve precise timing.

VR would be a way to get to that point: by creating a virtual environment full of various different types of vehicles and environments and simulating those vehicles bearing down on us (using a highly physically accurate 3D engine), we could actually learn through infinite repetition what 60 miles an hour looks like starting half a mile away, or what 20 miles an hour looks like starting a quarter of a mile away, etc etc. And we could slowly get to the point where we can confidently say things like "I know that I'll just make it across this road before that car does if it doesn't change speed" with much greater accuracy than we currently can. Some users may even begin to accurately guess vehicle speed just by watching the vehicle for a few seconds. It would be kind of fun and awesome to make a VR system where kids can be exposed to these kinds of experiences from a young age as an almost standard thing.

Besides a projector system which wouldn't be nearly as realistic, the only alternative to VR I can think of is repeatedly crossing an actual road all day. That would theoretically work, but there are four risk factors: a) is obvious, the fact that each crossing carries discrete risk; b) the fact that exhaustion from running back and forth would raise the stakes of (a); c) the fact that I'd be trying to be adventurous for the sake of learning which would make things worse; and d) the fact that as I gained experience and skill my risk of complacency would go through the roof due to repeated success.

Point (d) is valid for a simulation, too, but could be combated by constantly mixing up the environments - plain road; road with sharp bends; road with car speeding at 60 miles an hour around sharp turn or behind hill; etc - and maybe weird things like only allowing you to end the game when you failed, etc.

The huge controversy with this (there is a catch) is that young minds would latch onto this new kind of information instantly and turn kids into absolute ninjas capable of crossing complex roads routinely leaving just inches to spare. I see the average retiree driver heart attack rate going through the roof, to say the very least.

Because of this, I sadly don't see a school curriculum supporting something like this, and trying to make a company out of it would quite likely fail too because of the constant stream of negative press it would inevitably attract.

All the ingredients are there - you can repeat as much as you want with no cost, there's the element of competition and winning, and there's nothing stopping you from being adventurous and moving at the absolute last minute. Of course kids (full of energy, no idea what to do with it) are going to game that to the hilt to impress their friends. I have doubts that a game engine would be able to competently prevent that - I'm thinking of a "minimum winning crossing distance" metric, but I'm not sure if that would cover everything.

My crazy argument is to let it happen anyway: _let them_ scrape through the levels with inches to spare - because it might mean someone can save a life one day because they have the confidence to know they'll be able to do it in time. I've seen crazy internet videos of things like people dashing onto train tracks to rescue others at the last moment, and I'm not sure if I'd be able to manage that quickly enough because I'm missing precisely the information I describe here. (These are the related concept areas I mentioned at the start of this post.)

I think something like this would likely be best done as an open source project, in a framework where artists and modelers can easily collaborate and feed back art assets for new environments. The whole thing would need to stand on its own to gain traction, I think.

This is definitely not the kind of thing that looks awesome on paper, although I can see it being a lot of fun to work on, and something where you know you'd be teaching some really cool and liberating skills.

FWIW, I have absolutely no hope of getting my hands on any VR hardware anytime soon - due to circumstances entirely outside my control I've been stuck on hand-me-down PCs that average 10 years old for the past 2 decades - so I just thought I'd share it in case you (or anyone else) wants to play with it.


Have you ever played the old "Frogger" video game?


No, I've vaguely heard of it though.

To clarify, the centerpoint of what I was describing above was that VR would provide the ability to repeatedly watch a car approach from a distance and learn what speed it was going at at the same time. If I had that I could do a lot of things.


I am one of those statistical points that mess with completion percentages just because I use lessons as podcasts while I am driving.


Is there a common place on the internet for such discussions? A site where people can share ideas and find people to work together.


I think that kind of the idea with http://barnacl.es/, it's more about people trying to bootstrap and/or run a lifestyle business, but I'd say that overlaps with the 'side-project that makes money' crowd pretty well.

I have been reading it for the past few months, the traffic is pretty low and it's a bit marketing guide heavy at times, but overall an interesting community IMHO.


I think those tend not to sustain themselves, for several reasons.

The topic may work better on a more general board like HN, and I hope it will continue to appear here occasionally (without filtering).


http://discuss.bootstrapped.fm

is one - for sharing ideas and getting feedback. I've read a few interesting threads and advice and results there. Also, their site design and appearance are interesting (though a side point).

I guess ProductHunt too, though haven't checked that a lot (yet).



r/entrepreneur and r/webdev on reddit, but you have to weed through the crap.


I find the entrepreneur subreddit to be pretty terrible, honestly. My biggest problem is that to the less experienced, reading it can give you a false sense of being productive. Many years ago, I was reading it constantly because I was convinced one day I would find the secret to having a successful business.

However, it's overwhelmingly filled with people who have pretty low ambitions. It's mostly projects that are better suited for an etsy store than they are as a stand-alone startup. The ones with more ambition are usually something like "Uber for dogs" or "Facebook for dogs" and lack any real possibility of ever becoming a meaningful product.


I totally agree, but occasionally there are posts that are worthwhile. Some people have done great write ups about how they've scaled their small businesses to a point where they make a living, but like I said... have to weed through a lot of junk to see something good.


Flatchat | iOS, Android, Python developer; UI Designer | Bangalore, India

Flatchat lets you connect with potential flatmates, prospective owners and other seekers to group with by providing you with location and requirement based matches.

We are growing ~100% month on month, backed by India's largest real estate website Commonfloor.com(http://techcrunch.com/2015/06/30/flatchat/), a small development team based out of Bangalore, India trying to change accommodation search.

To get started, mail your resume to my username at gmail.com

You can check out the app here: App Store: https://itunes.apple.com/app/flatchat/id926757371 Play Store: https://play.google.com/store/apps/details?id=in.flatchat


I also feel that algorithm based recommendation services are not going to be better than humans at least for a long time. Algorithms can recommend related stuff well(?) but that's not enough as our tastes keep changing and as you said they don't take risk.

I am thinking of building a radio like service where the playlist is curated by people listening to it. Do you think it's worth building? Any other inputs you'd like to add?


Bangalore, Local/Remote/Relocation, Full Time

Technologies: CSS, JS, Python, Django, HTML5, C/C++, iOS Development

Resume: https://www.dropbox.com/s/ltehuksty9s83gi/HemeshResume.pdf

Email: hemezh@gmail.com

I am a full stack web developer, currently the only developer at Flat.to (venture-funded, now acquired), graduated from one of the top engineering colleges in India. Likes to take ownership of the projects I work on. I have done a lot of competitive programming during college. Recently found interest in mobile development.


Bangalore, Local/Remote/Relocation, Full Time

Stack: Sass, CSS, JS, Python, Django, HTML5, C/C++

Resume: https://www.dropbox.com/s/hly3r2h1rm615pk/Hemesh.pdf

Contact: See resume

I am a full stack web developer, currently the only developer at Flat.to (venture-funded, now acquired), graduated from one of the top technology universities in India. Likes to take ownership of the projects I work on. I have done a lot of competitive programming during college. Recently found interest in mobile game development, just launched one, working on the next one.


Chances are pretty good that the company will make it. Huge market(real estate) and very less competition in this market in India. As I have said in description, I turned down an offer of 20% more than my current salary for the experience of working at a startup + equity but I know I can easily get a job of upto 70-80% more.


Nice perspective. Will definitely do that.


The only advantage I can think of is experience of working at a startup. This will greatly help me as I wish to startup something of my own in near future.


I personally prefer chillstep, it really helps me concentrate. Recently I created a mix @ http://www.youtube.com/watch?v=8EY0r-VJF6k

I'd strongly suggest you to discover other artists of this genre e.g. Xan, Sizzlebird, Ramases B, etc


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