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That's how I feel. I love programming as a hobby, but professionally, it's too restricted. Project management is stifling, and not being interested in the work and all the restrictive policies really make it more of a chore.


Yeah, Agile really ruined development for me. It's like it's just endless sprints. It seems like productivity and project management are the focus, instead of building software.


I don't understand how a point is a collection of vertices. Are you talking about X, Y, and Z coordinates?

This is a good example of how ambiguity kills an interview and reduces it to quickly figuring out what the interviewer is talking about so I might have a decent chance of solving the problem with the time remaining.

My experience with interviewing at Google, Facebook, and Amazon can be reduced to "What the hell are you talking about?"


Works for me. Except I drink water while I'm drinking beer. Something like 1 drink of water to 3 or 4 drinks of beer. But I'm also at home, on the computer drinking and not out partying. So I don't know how well it translates to being outside the house.


I love these little "factoid" comments that you hand out from time to time. What would be even better is a book with all the nitty-gritty details of the software you've written, along with all the misadventures in doing so.

You can name it: 'Bright Moments'

I'd be happy to place an advanced order if it leans you in that direction!


If we're bikeshedding the book title, surely "Bright Ideas" warrants a mention.


Something using Bright Lines would be my first thought.


Third-party recruiters are the ones who always waste my time. Before Covid, many would insist on meeting in person at their office. I even had one that wanted to meet me at 4:30pm in downtown Dallas. That was an easy 'no' for me.

In-house recruiters are totally different. They represent the actual hiring company and aren't just submitting your resume to a job posting.


I've heard many people, often project managers, mention 'fit' and filtering out assholes, but my definition of an asshole is one who's mean, uncaring, and arrogant. But I've never seen that kind of person in the 10 years I've worked in software development.

What do you define as and asshole, and do you run across many of them?


When you are a recruiter, you talk to all types. You probably have seen many in part because the recruiter filtered them out. And you are right, most people are not assholes. But if a toxic grade-A dip shit applies, it’s my job to make sure that person doesn’t get within 100km of the hiring team, or they will start questioning why I’m even around at all.


> my definition of an asshole is one who's mean, uncaring, and arrogant

By that definition, I've worked with three clear matches and four pretty good runner-ups over the past 20 years. The absolute worst one was not a dev, but a PM.

For obvious reasons I'm not stating even the time frames when I crossed paths with such characters.


I don't think assholes are common enough to warrant a blanket filtering process. I think this is just a common way to justify closer contact, whether it be phone or video. It really is just sales, and the more personal, the better.


You will be surprised. The absolute worst candidates can stay very long in market and appear everywhere. Someone can look good on paper but a short call can tell you right away that you do not want to deal with them.


It's neat to see this in a browser, but I never really liked playing the game. The visuals are cool, but the life-like movement always annoyed me.


Why?


It's weird that the character 'overruns' like in a cartoon and makes control quite annoying.


Kind of "uncanny valley"


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