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Brian Krausz

Sad, but not surprising to see Apple discontinue the Pro Display XDR. Hard to go back to 5K once you’ve used 6K.


I vaguely recall an Apple rumor from the last few months about 3 new display model numbers, 2 of them being 27" and one of them being 32"... so still possible a Pro Display XDR refresh is on the horizon.


”Studio Display XDR replaces Pro Display XDR and starts at $3,299 (U.S.) and $3,199 (U.S.) for education.”


They'd just call it something else or simply add a new size option for Studio Display XDR like they do Macbooks.


Studio Display XDR Pro

Available July 2026 - calling it now.


The pixel density is the same I believe - I guess their theory is that 5K is more fungible than a large 6K display since people looking for more real estate can daisy chain the 5K displays.


I have two 27" 5k displays (both more than 5 years old, so they're not HDR or 120Hz).

I know I'm privileged but my biggest issue with them isn't the HDR or 120Hz. It's that the seam between them causes me to not be able to use that "middle" real estate.

So I was side-eyeing a 6k display cuz it would have most of the benefits of a dual 4k but more real estate and more flexibility in windowing.

The curved displays also look quite promising (like the Neo G2), but not feeling like spending money when I have two perfectly good monitors that already work.


Curved displays are polarizing - I definitely am not a fan although some people I know love them. In the olden days of dual monitors when the aspect ratios were more square it made a lot more sense to have them side by side. Now with the aspect ratio so wide it's weird having dual displays side by side. I'm actually tempted to move back to a single 27" display (currently have dual 24" 4k with one oriented vertical and one horizontal).


Oh sorry I meant having one curved display (two 4k displays), so that there isn't a seam. So you would get more real estate options.

https://www.samsung.com/us/monitors/gaming/57-odyssey-neo-g9...


Same pixel density, but smaller monitor though.


In 2006 the iPhone was announced without an App Store and Apple’s party line was to just build/use web apps.

Fast forward to 2008 and the App Store is launched along with Super Monkey Ball – a day one app – the perfect game to demonstrate the power of a true native app that could _never_ be achieved on the web.


Fast forward to 2026 and after 15 years, the browser vendors have not yet provided anything remotely similar to RenderDoc, only SpectorJS survives, barely usable.

Also this game remains the exception, Infinity Blade was released in 2010 to show what iPhone could do with OpenGL ES 3.0, the base for WebGL 2.0, and yet most Web games are basically Flash like remakes.

https://en.wikipedia.org/wiki/Infinity_Blade

"Infinity Blade: iPhone Trailer", 15 years ago

https://www.youtube.com/watch?v=JDvPIhCd8N4


An easier answer to this is "why build web applications when you can build phone applications and monetize them?"


Not necessarily, because you get Web games via cloud streaming, where developers get a better experience and tooling instead of trying to work within the constraints of Web 3D APIs.


>Web games via cloud streaming

Is there anyone out there actually making money from this?

Also this neglects the Apple problem.


Yes, all the studios that get money from Amazon Luna, NVidia GeForce NOW, Sony PS Portal, and Microsoft GamePass offerings.


So not that many is what you're saying in comparison to apple/android apps


This is very cool. It seems like the prompt is asking the LLM to one shot an answer. Have you tried asking it to make a group, confirm whether it's correct, and repeat with the remaining words? (like a human would)


Curious how you’re implementing the background queue for publishing? Something custom in Rust?


It uses Google Cloud Tasks


interval.com founder here, this is correct! Everything w/ us is defined in our SDK.

So instead of writing React code or using a drag-and-drop builder, you define everything ranging from simple forms to more complex views in Node.js or Python code using our SDK.


Thanks! On the differences between Retool: the output (customer support tools, admin dashboards, etc.) is pretty similar between both products, but _how_ those tools are built is really different.

Something like Retool gives you a drag-and-drop UI builder, Interval is made for backend devs and lets you create UIs directly in your backend code. So you don’t need to learn another drag-and-drop tool or frontend framework.

Re: where the code actually runs… this is another really cool component of Interval. We host the UI for you on interval.com but the actual backend code (including everything sensitive like your environment variables, business logic, etc.) runs on your infra and Interval can’t see it by design.


Founder of https://interval.com here. We're somewhere in-between Retool and Windmill which was mentioned on this thread.

Like Windmill, Interval is heavily code-focused. Our model lets you define tools in your existing TypeScipt/JavaScript codebase.

Like Retool, you can use Interval to build complete internal dashboards that handle the "view stuff" side of things, not just the script/workflow "do stuff" pieces.


This is cool! Curious if it would be possible to run the model on device?


Probably not realistic. On an M1 Pro MBP, Whisper runs far slower than real time. Think on the order of days for a 2 hour recording.

I’ve been doing transcription work for public meetings. Whisper is truly incredible in terms of error rate even in extremely challenging circumstances (obscure acronyms, unusual terms, unusual names, poor recording quality). I was seeing only a few errors per hour; most things that look like errors are in fact accurate representation of humans saying weird things. But I have to run it on my desktop with CUDA enabled. With the medium model it is iirc barely faster than real time. I only have a 1070 so maybe it is better with more modern hardware.

Whisper does also have some slightly strange behavior with silence and very long recordings. I might do a blog post once I’ve got more experience.


On M1 Pro, with Greedy decoder and medium model, I can transcribe 1 hour audio in just 10 minutes (~x6 real-time) [0].

[0] https://github.com/ggerganov/whisper.cpp


I just transcribed a 32 minute audio recording of someone doing a speech that someone recorded using their phone mic.

I used default settings of "import audio file" with the Buzz application, and it was transcribed in less than 10 minutes. 24KB text file or so.

I'm on a windows PC with AMD ryzen 3


There were at least two errors in the video demo, and that was just 15 seconds of audio. “I can take some notes from a meeting” was transcribed as “I can take some notes from meeting”, and “I click stop [recording]” ended up as “And click the stop”.


Me too - I recently ported the model to plain C/C++ and I am now planning to run it on device and see if the performance is any good. Will post an update when/if it works out


For PCs there is the buzz application https://github.com/chidiwilliams/buzz/tree/main.


I suppose the built-in iOS voice recognition would be better for that.

I haven't really compared those two properly. Wonder how much better Whisper is.


Apple will keep up with anything that SOTA, just with a bit of a lag - so just expect they will be better soon if not already

Word of warning from someone who built an SDK that filled in a processing gap that Apple had (6DOF Monocular SLAM)[1] Apple will eventually make your technology obsolete and their version will be way better. See: ARKit

We open sourced it once ARKit came out because there was no way to monetize it further

[1] https://github.com/Pair3D/PairSDK


Whisper is a game changer in terms of accuracy. It makes Zoom, YouTube, Zoom, Office/Azure, Descript, and Otter.ai transcription look like jokes in comparison.

The step change in transcription accuracy here is significant enough to cross an important threshold for usefulness.


Honestly kind of impressed that the HegartyMaths guy independently found this and then handled it without (explicitly) threatening to sue you.


The jump-straight-to-suing approach is to be honest a bit specific to the US. In the UK (like here) it’s more usual to deal with these sorts of things with a kind word, combined with hints of potential problems later.


They were champs! We even connected on LinkedIn with Colin afterwards and he actually offered us summer work but that fell through unfortunately.


He didn't pay you for the consulting time you have him?


Money is vain. They got much more out of it and the post very clearly states that.


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