I vaguely recall an Apple rumor from the last few months about 3 new display model numbers, 2 of them being 27" and one of them being 32"... so still possible a Pro Display XDR refresh is on the horizon.
The pixel density is the same I believe - I guess their theory is that 5K is more fungible than a large 6K display since people looking for more real estate can daisy chain the 5K displays.
I have two 27" 5k displays (both more than 5 years old, so they're not HDR or 120Hz).
I know I'm privileged but my biggest issue with them isn't the HDR or 120Hz. It's that the seam between them causes me to not be able to use that "middle" real estate.
So I was side-eyeing a 6k display cuz it would have most of the benefits of a dual 4k but more real estate and more flexibility in windowing.
The curved displays also look quite promising (like the Neo G2), but not feeling like spending money when I have two perfectly good monitors that already work.
Curved displays are polarizing - I definitely am not a fan although some people I know love them. In the olden days of dual monitors when the aspect ratios were more square it made a lot more sense to have them side by side. Now with the aspect ratio so wide it's weird having dual displays side by side. I'm actually tempted to move back to a single 27" display (currently have dual 24" 4k with one oriented vertical and one horizontal).
In 2006 the iPhone was announced without an App Store and Apple’s party line was to just build/use web apps.
Fast forward to 2008 and the App Store is launched along with Super Monkey Ball – a day one app – the perfect game to demonstrate the power of a true native app that could _never_ be achieved on the web.
Fast forward to 2026 and after 15 years, the browser vendors have not yet provided anything remotely similar to RenderDoc, only SpectorJS survives, barely usable.
Also this game remains the exception, Infinity Blade was released in 2010 to show what iPhone could do with OpenGL ES 3.0, the base for WebGL 2.0, and yet most Web games are basically Flash like remakes.
Not necessarily, because you get Web games via cloud streaming, where developers get a better experience and tooling instead of trying to work within the constraints of Web 3D APIs.
This is very cool. It seems like the prompt is asking the LLM to one shot an answer. Have you tried asking it to make a group, confirm whether it's correct, and repeat with the remaining words? (like a human would)
interval.com founder here, this is correct! Everything w/ us is defined in our SDK.
So instead of writing React code or using a drag-and-drop builder, you define everything ranging from simple forms to more complex views in Node.js or Python code using our SDK.
Thanks! On the differences between Retool: the output (customer support tools, admin dashboards, etc.) is pretty similar between both products, but _how_ those tools are built is really different.
Something like Retool gives you a drag-and-drop UI builder, Interval is made for backend devs and lets you create UIs directly in your backend code. So you don’t need to learn another drag-and-drop tool or frontend framework.
Re: where the code actually runs… this is another really cool component of Interval. We host the UI for you on interval.com but the actual backend code (including everything sensitive like your environment variables, business logic, etc.) runs on your infra and Interval can’t see it by design.
Founder of https://interval.com here. We're somewhere in-between Retool and Windmill which was mentioned on this thread.
Like Windmill, Interval is heavily code-focused. Our model lets you define tools in your existing TypeScipt/JavaScript codebase.
Like Retool, you can use Interval to build complete internal dashboards that handle the "view stuff" side of things, not just the script/workflow "do stuff" pieces.
Probably not realistic. On an M1 Pro MBP, Whisper runs far slower than real time. Think on the order of days for a 2 hour recording.
I’ve been doing transcription work for public meetings. Whisper is truly incredible in terms of error rate even in extremely challenging circumstances (obscure acronyms, unusual terms, unusual names, poor recording quality). I was seeing only a few errors per hour; most things that look like errors are in fact accurate representation of humans saying weird things. But I have to run it on my desktop with CUDA enabled. With the medium model it is iirc barely faster than real time. I only have a 1070 so maybe it is better with more modern hardware.
Whisper does also have some slightly strange behavior with silence and very long recordings. I might do a blog post once I’ve got more experience.
There were at least two errors in the video demo, and that was just 15 seconds of audio. “I can take some notes from a meeting” was transcribed as “I can take some notes from meeting”, and “I click stop [recording]” ended up as “And click the stop”.
Me too - I recently ported the model to plain C/C++ and I am now planning to run it on device and see if the performance is any good. Will post an update when/if it works out
Apple will keep up with anything that SOTA, just with a bit of a lag - so just expect they will be better soon if not already
Word of warning from someone who built an SDK that filled in a processing gap that Apple had (6DOF Monocular SLAM)[1] Apple will eventually make your technology obsolete and their version will be way better. See: ARKit
We open sourced it once ARKit came out because there was no way to monetize it further
Whisper is a game changer in terms of accuracy. It makes Zoom, YouTube, Zoom, Office/Azure, Descript, and Otter.ai transcription look like jokes in comparison.
The step change in transcription accuracy here is significant enough to cross an important threshold for usefulness.
The jump-straight-to-suing approach is to be honest a bit specific to the US. In the UK (like here) it’s more usual to deal with these sorts of things with a kind word, combined with hints of potential problems later.
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