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If people choose to communicate completely off platforms, how do you expect Roblox to be responsible? Even if screenshot is provided as evidence, how do you expect Roblox to check if it's real? In the meanwhile, users can just use Guilded as a communication tool. It's not like there is no alternative. What do you think they acquire Guilded for?


It's not just about communication.

These groups are being formed to take advantage of the incentives that Roblox has put in place. They control the incentives. If groups are doing things that will harm people or give the community bad PR, they should change the incentives and/or punish those behaviors.

The onus is on Roblox to make sure their name is not synonymous with child developer sweatshop.


Sounds like you've read anything that article says without thinking about it.

1. What kind of "lottery ticket" are you referring to? Lottery ticket, by definition requires random element. Does Roblox provide any such mechanics? No. A platform that you can buy and sell is hardly considered "lottery ticket" platform.

2. The forum is closed because of the toxicity of the posts, not because of the development environment. For development communication, they could use Guilded which is owned by Roblox, it's not like there is no legit alternative. If people choose to communicate out of the platform, how do you suppose Roblox to take any actions? They can't even verify if the provided evidence is true or not. Should Google ban a user's gmail account if that user did sexual harassment in their own company?


Do those other places host creators' applications for free regardless of scale, and without injecting ads into your entertainment?

Youtube doesn't have their own currency simply because they don't have to, not because they are kind. Their major source of income is ads and subscription. Neither of these needs their own currency. Highly unsure what your point is.


host creators' applications for free regardless of scale

Yes? Your Youtube video / livestream can have tens of thousands of simultaneous viewers across the globe.

> without injecting ads into your entertainment?

That's an odd complaint that hyper-specific to how Youtube monetizes content. Look at Steam, Play Store, AppStore, all those host your app/game for free, regardless of the scale, and only take a 30% cut.

> Highly unsure what your point is.

Fine, here's another way to explain it. The minimum amount to take out money in most places, including Youtube, is 100$. Why is it 1000$ in Roblox?


1. You are comparing interactive game servers to streaming service? Sure there are free CDN you can use, but are there free servers alternative you can use on the market regardless of scale and traffic? The pricing of these two services has fundamental difference on the market. If you know one of such service, name it. I would be glad to use it.

2. You are comparing Steam, Play Store, App store to Roblox? Are they providing free servers for multi-player experience? Does Steam let you host free servers? Sure they provide a way to download the app, but none of them provides free servers along with free network traffic. What makes you think they should be priced the same way when the services they provide are fundamentally different?

3. What makes you think $100 is reasonable, while $1000 is not reasonable? Every business has their own way for monetization. If you want to claim $100 is reasonable and should be the industry standard, what is your argument to support it? If Youtube is so kind, why don't they just not have any minimum take out amount in the first place, like most e-commerce companies do? Your questions are baseless in the first place by assuming there is certain non-existent rules that need to be followed. You can dislike it, but claiming $1000 limit it set to abuse child labor is completely un-based.


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