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the machine learning on A14 is still slower than Qualcomm and Samsung chips [0]

Android smartphones are smarter than iPhone technically by the article's common sense

[0] https://youtu.be/F_IsBD6E3O4


Nobody has these chips in their hands, so I would treat any claims with skepticism at this point.


https://youtu.be/F_IsBD6E3O4?t=801

13:21 in the video clearly shows that Snapdragon 865 already at 15 TOPS while A14 only has 11 TOPS

how is that skepticism?


They mentioned Vulkan and OpenGL but no sign of supporting Linux, anyone knows why at all?


Maybe my rant was a little bit too short . But to understand, one has to know that Roblox used to be working well enough on Linux through Wine.

Then, up to the current day: "Roblox anti-cheat started detecting Wine and would force the game to quit."

More details here: https://roblox.fandom.com/wiki/Roblox_on_Linux


I have been a ROBLOX player since 2009. The Linux anti-cheat began to be enforced because practically no-one used the Wine port for honest gameplay; it was almost always to do some kind of memory manipulation or for script kiddies to execute exploits.

Not many people outside of the ecosystem are aware but ROBLOX was actually really late to the concept of dividing client and server responsibilities. It used to be that one client could actually propagate changes out to all the others; therefore if you could manipulate memory you could arbitrarily execute code (within the sandbox) on all other players. There used to be popular scripts like Person299's admin commands that could be injected into any server and allow the exploiter the ability to run chat commands like "kill/<user>" or "ban/<user>" (self explanatory). Only a few years ago did they introduce RemoteEvents and ServerScriptService which finally allowed developers to ensure some code could only execute server side, and properties like FilteringEnabled which blocked clients from propagating local game changes out to the server and everyone else. This broke hundreds of thousands of old games, which was probably why they held off, but nowadays any new games are using these new features to prevent easy exploitation like in the past.

My guess is they have nothing against Linux now, because they have implemented proper security, but the only thing stopping them are the technical challenges, and there are not enough people in their target demographic who use Linux to make porting worthwhile.


A common trend I see is that game developers tend to target one platform after another instead of developing cross-platform from the start. This lowers the initial cost, but increases the additional cost for each platform as less of the previous implementation can be reused. This leads to thinks like the discarding Vulkan because it's somewhat harder than Metal for the macOS port and then having to still do the Vulkan work for Linux which may cost too much for the expected Linux sales even thoug the the difference between Metal and Vulkan might have easily been covered by the Linux income.


Traditionally in the industry many studios focus on a specific platform and there are agencies whose whole business is to do ports.

GNU/Linux just doesn't provide revenue to make it worthwhile.

https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...


Now that is a bleeding generalization. As long as Feral is in the Linux market we know that Linux ports can be profitable. There have also been developers that have provided sales numbers for their Linux ports and for many of them porting has been a success.

Maybe that won't be the case for all games, but low market share does not tell you much. Remember that the platform-specific cost - even with rewriting the renderer - of a game will in most cases be dwarfed by design, voice acting, localisation, marketing, etc which all are already covered by the existing target platforms.

Your assertion is also not well defined since "worthwile" could mean profitable (which will be the case for third-party porting companies) or more profitable than other development efforts.


The last time I opened a pdf file in Chrome/Firefox in Github PDF renderer, the computer ran out of RAM. The pdf file I opened definitely didn't require so much RAM at all.

Alternative solution: download and open it locally


I could be wrong, but most mac users excluding developers don't know anything when they bought the laptop.

> that your data is already gone.

By the way, the parent comment was talking about this


People can use their mouths to say at least the fact of flaws the product and services you purchased which acts as an advice to not purchase them

The downvote button on Hacker News doesn't work like a dislike button by the way


Just coming back to read this post and threads, it has been 3 days since I saw this clickbait title

Apparently, just as I thought, the author doesn't know about enlightenment. No, that doesn't imply that I am more "woke" than anyone else, or anyone else is more "woke" than me. Even if it does, so?

Enlightenment, if you know it, you know it. You want to change the world, go ahead. You give no f* about the world, you do you.

(Critically) Questioning enlightened people about what they will do for themselves or the world won't make a difference, it doesn't make the author more enlightened, more clever or sounds superior.

I will gladly ask after he finishes his words, so?

I can't change the world, so?

I can't change people to learn, so?

You aren't happy with me enlightening, so?

I enlightened, or not, so?

I will change the world, and so?

Now you are enlightened in this moment, so?


That is because apple fanboys like @alkonaut does not allow sane discussions pointing out apple flaws on iOS on Hacker News

Can't you tell from his attitude? Even if you can, I still need to point that out because nobody else will


My piece of advie: Don't take your brain memory for granted

In this era of information technology everyone is bombarded with tons of data that they don't know how to think and memorize

Thinking and memorizing can strengthen your brain muscles but people hate exercising their bodies and their brains

I do use keepass for managing different passwords, but I kind of memorize most of them, only open keepass for storing them in case I ever forget


My password manager has 429 entries right now. Maybe memorising is possible for some people who don't live and work on the internet every day. But I suspect most people in tech are in a similar position - unless you're into professional level scrabble, 429 random strings is too many.


How on earth could I remember random complex passwords I use once a year?

I can memorise af58f916cc0cb22193c18f02d3c1cc3e easily, but once you work out (perhaps a keylogger) why that's my paypal password, my google password of 68b31385067f73977c6007cefcddbe74 falls quickly


I think that's a bit of a stretch. You can use rememberable long phrases.

Back in 2012, my facebook password was idontunderstandthepointofonlinefriends2011. I don't think it's easy to forget something like that.


The quoted passwords are md5 sums of paypalformyusername and googleformyusername

Easy to remember, and you'd have to be very determined to get the link between them even if both were compromised, but if the plain text version was compromised then it would compromise the entire system

That's the most secure system I can think of which doesn't involve remembering thousands of complex random passwords. Sure I can remember "correcthorsebatterystaple", but can I remember which 4 words for which specific site?


I have c.600 passwords in one manager. That's not even all of them - some I'm required not to write down, some I keep offline, some I choose to keep as memorable phrases. All those directly connected to ability to spend any money I keep offline (memory or paper).

I'll admit I'm probably an exceptional case but regular users must have 100 or more password after a couple of years online.


Most sites don't allow rememberable long phrases, some services have a password length as small as 12 characters.


AlphaGo

Everything about AI is impressive, as long as there is any

--- By HN AI specialists in this thread /s


It just means fast loading assets, so if SSD becomes RAM one day, anything interesting at all? Same goes for ray tracing, looking more realistic with control of light...

Nothing special here, no need to hype

edit:

You know what really makes a difference?

You playing an VR open world game where every single artificial intelligence NPC does thing in every possible way leading to different gameplay and outcome. And you as a character can just grab anything you want and throw at any monster that you just CREATED in that game itself

Or you can control that monster that you created in your own way, time travelling to another open world game saying hello to your friend playing in his house back and forth

Together with some AI NPC friends you made in that game, you live in that dimensional space forever as you want even after your human body dies, your conscious stays in electronic form

Referencing https://en.wikipedia.org/wiki/Sword_Art_Online:_Alicization


"SSD as RAM" is a good way to reason about it.

It means you have a lot more RAM, e.g. thus, PS5 has 825GB of RAM. RAM in the TB, soon.

Would a couple of orders of magnitude make a difference? If software is designed with terabytes of RAM in mind?


"SSD as RAM" is a bad way to think about it. What you need to realize is that the standard for games has been to treat RAM as storage, because the hard drive was too slow to use for loading data on the fly. SSDs mean games can use storage as storage, but they still have to fit the working set in RAM.


And that's really what the hype is about in terms of better game experiences on these new systems — we should be able to have larger working sets because you don't need to waste RAM as storage.

To get specific about what this enables, I think we will see many more indie games with great looking graphics. The combination of high res asset scans, automatic resolution scaling, automatic texture compression, generally less tight performance budgets that don't need teams to do optimization work (next gen consoles), and a financial model around tools to take advantage of all of this (Unreal + Quixel as the leader here) should make this next generation of games pretty awesome.


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