In other disciplines, yes. Very common to hear it in mechanical or aerospace engineering, for example. They'll say "codes" to refer to multiple programs or "a code" to refer to a single program. It's amusing, when I was in the field I just went with it.
Many of the replies completely missed the part about Nvidia, sigh.
I unfortunately still see a lot of Proton bug reports that don’t repro on AMD cards. Hoping that improves soon, I’m sure Valve would love to tell hardware makers that Nvidia GPUs are supported.
I've been using 30s and 40s just fine with both nvidia and nvidia-open so every time I see this I don't really understand what card or game we're talking about.
On the other hand when I tried a 6xx0 XT I always ran into an infamous "ring gfx timeout" GPU crash with certain applications on WINE [0]. Ended up giving that card to a cousin.
I have an nvidia card on catchyos with catchyos proton and I have not ran into a single game that does not run, well ok some only walk, but that's also a problem on AMD.
I am excluding games that rely on a kernelmode anticheat.
Games I've played on my Arch Linux desktop with a 4090 in the past few months: Clair Obscur, Disco Elysium, Outer Worlds, Red Dead Redemption 2, Cyberpunk, Dispatch, Silent Hill f, FFVII Rebirth. I haven't had a single issue with any of these games. What games do you think will struggle? I can give them a shot if I own then and let you know how they do.
It can be helpful to look at it less in terms of what it costs Valve to run their service and more in terms of what value developers get from Valve for the money.
I'm in the business and I've asked two different heads of large, very well-known AAA studios how they felt about Valve's percentage, and they basically told me the same thing: They had their teams do rigorous analyses of what it would cost them to 'replace' Valve for their games, and concluded it would cost roughly what they were already paying Valve. So they had no incentive to move off the platform. Look at how many publishers have come slinking back to Steam after trying to go solo -- there are good business reasons for that, and it isn't just about the stubborn fact of their huge social graph.
If it costs that much to replace Valve for your game, it's hard to argue that what they're charging isn't fair.
As others have pointed out, Valve does far more than just host. Shipping a multiplayer game and want comprehensive protection from DDoS attacks? Use Valve's datagram network for no additional fee. Don't want to host your own lobby servers? Use Valve's for no additional fee, they'll accommodate hundreds of thousands of players with no complaints. Want to sell your game in a zillion countries? Valve's got you, easy peasy. And discovery is a thing -- Valve sells a whooole lot of games just by putting them in the carousel in front of players. This is huge, huge value.
And as a player, I'm actually really happy, super happy, did I mention how incredibly happy I am with what they're doing with some of their cut: They saved gaming on Linux -- it's often better than Windows -- and I love my SteamDeck. So that cut is benefiting me directly as a consumer because they're spending it on initiatives I'm really passionate about.
Valve delivers a ton of value for the cost. If someone wants to try to do better, Valve's not stopping them, but I can tell you that as a player and a gamedev, none of the other options are remotely enticing to me. In my view, that's not Valve's problem to solve by cratering their own revenue.
We did want more pictures!! Recently bought a Sony A7III to capture more fun moments like this.
We're working on pretraining computer action models from the ground up—hence the pretraining data cluster. We're a public benefit corp because we think its important for AGI to built in the public's interest + are planning on automating a lot of the work done on computers!
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