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Thanks, you can pinch to zoom if that helps? I should probably document that feature somewhere...

I'll take a look at adjusting the padding. What device are you using it on btw?


Newer Pixel phone, Android Chrome.


OK I'll play around with emulating that on my end, thanks.


Thanks a lot for the feedback, I'm glad you enjoyed the today's three puzzles. The puzzles themselves are pretty diverse day-to-day, so feel free to check back if you fancy something a bit different.

I agree that this is a very different type of game than Wordle, and I probably shouldn't have invited comparison by comparing them myself in my above comment. You make great points, and I have struggled a bit with the best way to "score" the game. Time seemed easiest, but I thought a bit about number of clicks as well.

LINKR does have a hint button, in the top right like a plus symbol. It will show you connections that you have correct. But using the hint button won't increment your score in your stats page.

There is also the "compare" button on the stats screen to show you the daily averages for each puzzle - I'd be interested in your feedback on that? Especially if you didn't interact with it, maybe its too subtle and I should make it larger.


I did use the compare button to compare my times to the average times for those puzzles.

My times were all above the average times, which was cool. But, at least with Wordle, I think it spread because people were excited about beating their friends, not a global average.

I know you said your game is different from Wordle, but you did copy the aspect where it’s the exact same game for everyone each day, and once you complete the puzzle(s) of the day, you’re fine for the day.

Initially this sounds like a weird limitation (only one puzzle per day?) but it works because it enables you to say to people “did you figure out the Wordle today?” And to be talking about the same thing. You probably already knew this, but I’d think about how this does or doesn’t apply to your game and what it’s getting you.


The game is meant to be in the style of WORDLE - three daily linking puzzles to challenge the user (like those in Numberlink or Flow Free). The twist is that the puzzles here can be set in a lot more complicated geometries, instead of just grids.

Each daily puzzle should take a few minutes to solve, but some days can be more challenging than others. I'd appreciate any feedback: tutorial, aesthetics, responsiveness... anything you'd care to mention.


This is just like Flow game on mobile. Your implementation works good, I'd recommend locking the drag to the axis direction, feels weird that it moves with cursor.


Thanks, yeah Flow is what inspired me. The difference is that the geometries in this are much more varied than in Flow. What do you think?

I tried locking the drag to move along the arcs, but it felt a bit weird to have the interactions moving differently to the cursor.


I really enjoyed this, it was indeed relaxing. Do you grab any statistics on how well people do? I was hugely over, but only because a few of the 'difficult' squares were wrong.


This was really fun! Could you add in functionality to let us rotate with the arrow keys?

How did you find developing with Godot? I've used Phaser before and considered Godot.


Thanks, added arrow keys and (a & d). It's a good improvement for desktop. Godot is nice and has all the basic things for casual game like this out of the box. For HTML5 it feels bit heavy, but on the other hand enables building for iOS, Android etc.

I don't know how it compares to others as this is my first game.


Arrow keys work great, thanks!


This is super cool, how did you settle on the price? And how do you ensure that what's generated is distinctive enough from the training set?


Glad you liked it! I'm not sure If i've got your query correctly, but if you mean that I've used a training set to generate the images, that is not correct. Just prompts, lots of hit and trial and then seeding some newer generations with the formerly generated good ones!! Also did all this manually and didn't use any api so I've gone through all of the assets a couple of times at least, if not more.


I found that pretty tough! I didn't manage to solve it.

How do you generate the puzzles?


Pretty cool! I really like how responsive it is. I'd remove the ":p" from the landing page, and an FAQ might be good?

Is there a limit to the number of participants? I can seemingly click 'add' endlessly... And when there are lots of participants, its very slow to settle on someone. My test with 92 people is still looping through the options a minute after I clicked test.


appreciate this ... good feedback.

I wasn't sure what to do about the limit of participants. I'll see if I can speed it up the more ppl added. Unfortunate about my lack of math skills.


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