Well, according to TechCrunch, they are averaging 3M check-in's per day. Even if the average check-in per user is 1, that's 3M DAUs (which is highly unlikely). My guess is between 1M-2M DAUs with average of 1-3 check-in's per user per day.
Tho I think Cornell Engineering is starting to get better and better. I just wish they had a CS program that was better tailored for startups instead of like quant trading and stuff.
I have been experimenting with various iPhone marketing strategies. In the past few months, I worked with some very talented iPhone game devs and learned some more interesting marketing / promotion tricks they employed. I thought I'd summarized the ones I found most effective and share with you all.
Hopefully this would help some of iPhone game devs in marketing your next game this holiday season. I'd love to hear what you guys think as well. If you have any additional thoughts / tips you'd like to share please let me know!
Great article, I'd love to see more data about advertising/sales - especially conversions. How close of a correlation can you make with the banner placements and increase in sales. It seems like once you're in the top 100 listing, there is some natural momentum as well. Also do you know if the geared banners were direct click through to iTunes or if they used landing pages?
Judging from his current app up right now on Touch Arcade, it looks like it goes straight to iTunes (probably hits his server first to record where it came from).
We are a small team based in San Mateo, CA. If you love games, web, and iPhone. And love to solve challenging issues, please shoot me an Email! My contact info is in my profile.
p.s. We were part of the LaunchBox Digital 08 program.
I am one of the co-founders. The problem we are trying to solve is right now the App Store is a black box and the developers are flying blind in there. We want to connect developers directly with their customers, and help them build a passionate fan base. As a result, help them establish turn their customers into their greatest marketing asset.
Developers are welcome to send us an Email to "claim" their community, and they can also bring the entire community into the game. Our in-game app is a web application that runs inside the game itself utilizing UIWebView, as far as we know, we are the first one who do this. There are a lot of advantages over SDK.
I have been with the HN community for a long time, so I value you guys' inputs. Any thoughts would be appreciated!
Sure, you could pick up an iPod Touch for $199 but that's twice as much, has worse battery life, looks like it'd be far more fragile, and no way to prevent kids for accessing the more adult Wikipedia areas.
This looks like a great device you could give to your 9+ kids to help with homework.
The thing is that you need a data plan for an iPhone to work. This doesn't require anything. (I assume they have something similar to the Kindle)
edit: nevermind. The store page shows this:
"Annual Update Subscription $29 for two updates per year
Receive content updates for your WikiReader delivered to your door."
It seems to say that the content is loaded once and for all? Surprising… so, it doesn't require a subscription but the content is not live.
I agree the Wikipedia device is priced way too high, but you cannot buy an iPhone for $99, or even $199. The money you give Apple is just a down payment.