Hacker Newsnew | past | comments | ask | show | jobs | submit | Corvinex's commentslogin

Soylent is in this film! Predicting today's Soylent future food. http://soylent.me

I wonder if this is how Rob came up with the name for his future food.


It's an allusion to Soylent Green, from a much earlier cult sci-fi film.


Good god I hope you are kidding and not an idiot.



Not knowing random pop culture references makes you an idiot these days, interesting.


No calling Soylent future food repeatedly is. But based on their follow up comment they were kidding.


I for one preordered this future food a while back. Excited to receive the first batch. Cheers to no more chewing in the future.


Doesn't this have a potential use in "printed clothing"?


no, it is a computer simulation of knitted clothing, as for a video game.


And our nascent dynamic fabricator pipelines? Robo-knitting definitely by 2040?


Computer controlled knitting machines already exist. I doubt if it will take 28 more years before someone figures out how to connect a computer with design software up to a computer controlled knitting machine.


It has, in fact, been done. http://learn.adafruit.com/electroknit

I have a knitting machine that is programmable (with punch cards). It's not exactly computer controlled, but it is pretty awesome.


I started a studio to develop video games. Its definitely not hard to get into at all. You just need the passion to complete a full game then release. The biggest thing to decide is which market you will choose, because some are better than others. I wouldn't choose the console market as the indie games on there struggle to get decent revenue. I love the mobile development choice because when your meeting new people and friends you can whip out your phone and show them on the spot. Its part of the reward of releasing a game.

When you release a game immediately start working on either promotion, features to improve the current game, or your next game. Do not do what I did and sit around looking over all of the numbers, that will disappoint you. Start thinking about the next game you can develop and expand upon what you learned from the previous project.

Once the feedback and numbers start coming in for the released game start tweaking it and release updates every other week until you are happy with the numbers and players stop requesting changes.


I've had my one game app in the Android Market free and full for about 9 months now. Its making $400 a month now. $150 from actual sales $250 from ads. Only recently ad revenue makes more than sales and increasing. At the point when 50,000 users keep it on their devices is when ad revenue started making real money at around 20,000 impressions a day.


Make 300k this year coming from different avenues.


That half the worlds population lives on less than $2 a day...


From wikipedia: Since 1980, U.S. gross domestic product (GDP) per capita has increased 67%, while median household income has only increased by 15%.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: