As someone who has begun to fall into the "Machine Zone"[1] with gaming and stream watching (and trying to get back out) I'm feeling many of the things you're describing.
I struggle with defining the line for myself because a lot of my own hobbies and goals are creative - making music, building a video game, performing improv comedy. And those things are naturally in want of an audience.
Does it mean that I'm part of the problem in wanting to create entertainment, because I'm essentially asking an audience to indulge in the "junk food" that I create? I don't know.
I'd be interested in your thoughts on that question because your ideas seem to be well-articulated. My current thinking is that there is a distinction between:
- "So good" and "So good I could watch it for hours"
- "The artistic content" and "The platform moderating your access to it"
- "Pro-social" and "Anti-social" encouragement / culture of various media (the medium is the message, etc).
Making good quality, non-addictive, pro-social art, independently seems to be an ideal outcome, but then your art - while also being extremely expensive to create and distribute - is in competition with highly visible, well-established, strongly addictive... McDonald's franchises.
I believe your thinking is sound. Creating original things is one of the fundamental ways to fulfillment, I believe. As long as the goal of your creation is to create for yourself — and yourself only — I believe it can lead to the highest level of achievement. I would caution that creation can be addictive almost as much as consumption. Seeing the number of likes on a video you created go up is extremely addictive and can lead yourself towards overworking to make the next creation. Almost every big youtuber goes through a phase of burnout as they try and chase bigger and bigger hits. Additionally, you are beholden to Youtube not screwing you over which may lead to a situation where YouTube has power over your personal fulfillment.
If you haven’t already I would check out the book “Hooked” as well to learn more about the addictive patterns that are put out there to trap you.
I struggle with defining the line for myself because a lot of my own hobbies and goals are creative - making music, building a video game, performing improv comedy. And those things are naturally in want of an audience.
Does it mean that I'm part of the problem in wanting to create entertainment, because I'm essentially asking an audience to indulge in the "junk food" that I create? I don't know.
I'd be interested in your thoughts on that question because your ideas seem to be well-articulated. My current thinking is that there is a distinction between:
- "So good" and "So good I could watch it for hours"
- "The artistic content" and "The platform moderating your access to it"
- "Pro-social" and "Anti-social" encouragement / culture of various media (the medium is the message, etc).
Making good quality, non-addictive, pro-social art, independently seems to be an ideal outcome, but then your art - while also being extremely expensive to create and distribute - is in competition with highly visible, well-established, strongly addictive... McDonald's franchises.
[1] https://en.wikipedia.org/wiki/Addiction_by_Design