Thanks for putting this together. Shaders are something I wish I had the time to dive deep into, but since I'm making a game, my time is very limited for the time being. i.e. I only learn what I need to.
Only critique is.. if you're sharing to teach, your compact/one line [460] char GLSL code is a poor delivery mechanism.
> Only critique is.. if you're sharing to teach, your compact/one line [460] char GLSL code is a poor delivery mechanism.
Understandable. Though, the demos are here to illustrate "what you can do with the trick I'm sharing". It's like, I'm teaching you how to do watercolor, and illustrate it with some paintings you won't be able to perform just with that knowledge. They're meant to inspire you to create. You're not looking at a tutorial, you're looking at art.
For once instead of being shoved a ready-made solution there's a short explanation of the core idea with a live example, but instead of a fully documented shadertoy it's like the answer is ROT13'd which makes me itch for implementing a solution myself.
Only critique is.. if you're sharing to teach, your compact/one line [460] char GLSL code is a poor delivery mechanism.