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Ray Tracing has been around for years. Heck, POV-Ray has been a great open source app for decades, even. It’s not some NVidia secret sauce.


> POV-Ray

Is not realtime. You could find an article on raytracing and code something in a weekend. Granted, POV-Ray is vastly more complex than a toy raytracer, but it is not realtime. It takes minutes to hours to render a single frame.

"Computers have been around for years, punch-card mainframes have been great at universities for decades even."

NVidia are, currently, the only vendor who have dedicated silicon for it (AMD have demonstrated DXRT working with existing silicon).

They do a actually have a secret sauce.


Real-time just means that they’re doing it faster. NVidia has their own implementation. But ray tracing isn’t an NVidia technology, and NVidia implementing it in silicon is no reason for everyone else to sit around and say “well I guess we have to do it NVidia’s way now”.


> well I guess we have to do it NVidia’s way now

Nobody is, DXRT is a specification that any vendor is free to choose how they implement. NVidia are the only vendor who currently implement it.


If anyone is trying to look it up (Google doesn’t know) DXRT refers to DirectX Ray Tracing.




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